Showing posts with label leveling. Show all posts
Showing posts with label leveling. Show all posts

Wednesday, June 2

My idea for a Guild

Evening,

So over the weekend my wife started her own guild. Things were not working out for her in her old one and along with some like minded friends she is going her own route. With this and all the things going on in the recent past with guilds I have been thinking about what a guild means to me. And also what I would do if I was to make a guild and how I would run it. So today I am gonna go over what I would do if I was to create my own guild.

First and what I believe to be most important is to have a clearly stated focus and goal for the guild. It needs to be something that as the GM you believe strongly in and are willing to defend. It needs to also be something that others can buy into in order to help you both build and run the guild. So for me this would be a guild based around helping others to learn their class. This would mostly be called a leveling guild but the real goal is that everyone at max level would know how to play their class to there best ability. Making the focus of my guild to help others level while teaching them the in and outs of the class they are leveling.

Next a guild need clearly stated rules to run by and to handle issues that may arise during its lifespan. So my list of rules for my guild would be as follows:

  • each account in the guild is only allowed one 80 but as many leveling characters as desired
  • no one is required to drop anything to help others but we are a leveling a guild so helping others is encouraged
  • higher level characters are encouraged to help others powerlevel
  • the class officers will be extremely knowledgeable in their main class
  • any officers will know basic game mechanics and etique

Power leveling will have rules of its own to govern it by. This is not a charity guild, I don't want to just hand things out to others for nothing basically.

  • looting while powerleveling will be set to group loot
  • everyone will pass on all green or greater loot except powerleveler who will select either greed or DE
  • can need on anything that is an upgrade
  • all cloth will be traded to powerleveler of which 2 stack per run will be put in guild bank for leveling of First Aid
  • all greys and whites belong to looter
  • come with empty bags-others will not be responsible for helping you to carry anything

Raiding will not be scheduled unless someone with in the guild wishes to take that responsibility on. Everyone will be free to pug raids if they so feel.

This is a basis of how I would run and start a guild of my own. Would you have any suggestions to smooth out the start up process? Or any other rules that would help to keep from being taken advantage of?

/feed back is more than welcome

Tuesday, May 11

Mage Leveling - So Far

Evening,

So last night my mage finally got to level 58. I had to get off after that so I have yet to take her into outlands to start the massive xp whore that Hellfire will be. I wanted to get my thoughts on the leveling process for me up to this point. I didn't get duel spec until around level 50 and then only to try out other specs to see how they played at this point. My primary leveling spec has been frost and will continue to be so. Now on to my thoughts of each spec up to this point.

Frost-
  • Awesome mob control
  • Best survivability of all the specs
  • Best AOE damage and grinding capability
  • Average DPS when Icy Veins is up/when it becomes available the elemental helps this a lot, though I didn't glyph it for the frost nova when AOE grinding
  • There is a lot of drinking until you get the replenishment effect

Arcane-

  • Capable Dps
  • Very mana efficient due to Clearcasting and mage armor/shortened Evocate cooldown makes any bad points very easy to deal with
  • Almost no AOE grind availability
  • Using Flamestrike and Blizzard together AOE DPS is just as capable as Frost but more mana intense if Clearcasting procs are not very friendly
  • Mana shield can be talented cheaper but I didn't use it, with proper use of Frost Nova there was no need for it

Fire-

  • Very long cast times make it feel very slow
  • can kill almost any mob before they reach you
  • very mana intense, will be drinking even more than Frost due to most mana return coming from the crit DOT ticking which it rarely gets to
  • In instances things tend to die so fast you don't have time to really get the DPS rolling even though I would say it has the highest DPS potential at this stage

So as you can tell I prefer frost for just about everything. Even though I have really been enjoying Arcane Missiles in instances. AOE grinding quest is defiantly the most time effective way to go with frost. Arcane doesn't really kill single target any faster than frost at this point. I really didn't care for fire at all. I just felt so so slow with the very long cast times it has.

I will continue to update this list and my feels as I continue to level. I am very excited about getting Living Bomb and Arcane Blast. I want to try AOE grinding with Living Bomb and see if I can make something work. Arcane Blast is what makes arcane viable so I will defiantly be using that for some good massive damage fun.

/breaths a sigh relief